Initially, it can seem like Cat Quest might be the kind of game that might make you groan with its constant cat jokes and puns, and in other games this can very well be the case. The king of the lands is a lion who speaks like the LOLcat internet memes, the mayor of Pawt City (which is a pun on “port city” and hardly the most strained pun you’ll find) is an oddly buff kitty, and even smaller quests that use the same few cat villager models will try to give their characters a bit of personality to set them apart. As you travel to places like The Catpital, The Deep Furrest, and the Furbidden Fields, you can inevitably expect to meet a lot of cat characters, but there is some variation within these felines to prevent it from being just unimaginative retreads. When a cat is surprised they exclaim “Meowzah”, rather than saying something is “very good” they would say it’s “furry good”, and they’ll find any chance they can to add words like “paws”, “pounce”, or “purr” to what they’re saying, sometimes even adding it in where the puns don’t really make sense if you stop to think about them. Nearly every character who can speak is a cat, many locations have some sort of cat pun as part of its name, and even the dialogue of the game is peppered with the kind of words you’d usually expect to find in a cat joke. Every single aspect of the game’s world is catered to the idea that this is a game well and truly about felines. Cat Quest is a game with an incredible commitment to a very simple idea to the point that it completely influences every part of it, and that idea is the deceptively simple but fairly obvious direction of being a game about a cat going on quests.Ĭat Quest didn’t just arbitrarily make a cat its lead protagonist though.
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